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CD Funhouse Version 8.0 - Wayzata Technology (7013) (1993).iso
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JEOP.TXT
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1989-04-01
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9KB
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CLASSROOM JEOPARDY (c) 1988,1989 DEC Computing
Classroom Jeopardy is a game for an entire group of students that
is patterned after the TV game of similar name. There are 6 categories,
each with 5 levels of answers, with increasing values.
CATEGORY 1 CATEGORY 2 ............ CATEGORY 6
100 100 100
200 200 200
300 300 300
400 400 400
500 500 500
Steps prior to playing CLASSROOM JEOPARDY
-----------------------------------------
o The class is divided into 2 or 3 teams.
o A captain from each team is stationed near the computer keyboard.
o The CLASSROOM JEOPARDY game is started by typing "JP-GAME".
[Registered users have the option of entering answers of their
own choosing. This allows the instructor to tailor CLASSROOM
JEOPARDY to be completely compatible with the actual course
content.]
Playing CLASSROOM JEOPARDY
--------------------------
Preliminary Steps
1. Set up for 1-3 teams, by typing the appropriate number.
2. Each captain chooses a key (the TEAM KEY) to type when
his/her team wants to respond.
3. Each team chooses a team name and types it in.
4. If you wish to have a display of the time remaining in
CLASSROOM JEOPARDY, answer "Y" and type in the number
of minutes that you want.
5. Choose if you want to have sound effects used during play.
6. A listing of CLASSROOM JEOPARDY 'answer' files will be
displayed, select the 'answers' of your choice and type the
carriage return <CR>.
Actual Play
1. One captain uses the arrow keys to highlight an amount and
category for the answer.
2. When the proper square is chosen, the carriage return or any
TEAM KEY is typed.
3. The answer is displayed in gigantic letters.
4. The captain, looking over his/her team, types the TEAM KEY
when one of his/her team members raise his/her hand.
5. The computer will display which TEAM KEY was pressed first.
(both audibly and on the screen)
6. The captain of that team then calls on a member of his/her
team to respond (should be in the form of a question).
7. The instructor (acting as moderator) decides if the response
is correct, and adds (or subtracts) points accordingly.
8. If a team gives an incorrect response, then the other teams
may make an attempt to respond and receive (or lose) points.
9. The last correct 'questioner' is allowed to choose the
category and amount of the next answer.
10. There is a DAILY DOUBLE. The team picking the DAILY DOUBLE may
wager any portion of their total (or up to 500).
11. When time has expired (either if the timer runs out or at
the discretion of the moderator), move to DOUBLE JEOPARDY
(type F1 then D). After DOUBLE JEOPARDY, all teams with
a positive score may play FINAL JEOPARDY.
12. FINAL JEOPARDY (to get to FINAL JEOPARDY, type F1 then F) can
be handled any way that the instructor desires. One very
effective way, is to have the captain wager any portion of
their point total. When the answer is displayed, each team
member writes his/her question on a sheet of paper. Each
response counts the amount of the wager. Using this method
affords each team member a chance to play for the team.
Help during the game
During play, type the F1 key (the function key) and the
following screen will be displayed:
I Display <I>nstructions for play
S <S>ound is ON (or OFF)
D Move to <D>ouble Jeopardy
F Move to <F>inal Jeopardy
Q <Q>uit this game of Jeopardy
space bar Return to the game
Suggested Classroom Setup
-------------------------
-------------------------- --------------------------
| | | |
| | | |
| THE NERDS | | THE GEEKS |
| (team 2) | | (team 1) |
| | | |
| | | |
-------------------------- --------------------------
-------------- --------------
| NERD captain | | GEEK captain |
-------------- --------------
----------
| computer |
| faces |
| teams |
----------
------------------------
| MODERATOR keeps score |
------------------------
Other programs for the IBM and Apple II computers by DEC Software
-----------------------------------------------------------------
o Master Grade Calc.......................a simple and affordable gradebook
($29.95)
o Crossword Creator............create crossword puzzles on your own printer
($29.95)
o Fact Blaster................teach any set of facts to a group of students
($24.95)
o Wheel of Boredom...................a fun educational spoof of the TV game
($19.95)
o Chemistry CAI modules....Acids, Factor-Label, Atomic Theory, Bonding, etc.
($19.95 each)
CLASSROOM JEOPARDY REGISTRATION
----------------------------------------------------------------------------
DEC Software
5307 Lynnwood Drive
W. Lafayette, IN 47906
NAME_________________________________________________________________
ADDRESS______________________________________________________________
CITY/STATE/ZIP_______________________________________________________
QUANTITY ITEM PRICE EXT.
---------------------------------------------------------------------------
| 1 | Classroom Jeopardy | $20.00 | $20.00 |
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Total order | |
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.............................................................................
Registered users will get the following:
o The module that will allow the teacher to customize CLASSROOM
JEOPARDY to use any questions he/she chooses.
o The most current version of CLASSROOM JEOPARDY.
o A complete teacher's manual.
o Customer support for 1 year.